After some downtime due to server changes and general busyness, I am now back! Some images may still be missing while the cache tries to catch up :)
Something of note that happened during the break: the alpha-tech demo of Project Zomboid was released! It’s been getting quite a lot of nice buzz, which is very exciting, and we’re hoping to live up to those lofty expectations :D
I have lots of new art to post, but will try and space it out a bit. In keeping with the theme of zombies, though, here’s a creepy pattern I made with an ink dip pen and adjusted in Photoshop. It will tile, so it can be used as a desktop background if you want it staring at you all day ;)
3rd July, 2011 - Posted by MashPotato - No Comments
The Project Zomboid site is now live! Click on the pretty logo below to get the whole scoop on the game: defending yourself against zombies, crafting items, and generally surviving in a nightmare apocalypse.
Why am I posting about this, you ask? ;) Friends and Indie Stone cohorts Lemmy101, CaptainBinky, and Nickenstein are the braaaaains behind it. I am not a full-time member on this, but have kicked in a few art assets. Those inventory icons in the screenshots? Mine ;)
Take a look! Pre-order and you’ll get free updates for life, but for the more fiscally cautious a demo is due out at the end of this month :) http://projectzomboid.com/blog/
21st April, 2011 - Posted by MashPotato - 2 Comments
Well, just some news that we have just switched servers and so this site was down for a while. But we’re back now, with a faster, better(?) blog ;) The reason for the switch? HostGator couldn’t handle the traffic for the IndieStone when Lemmy & Binky (now with Nick) announced Project Zomboids, and when we relied on them the most they could not deliver the service (and not only pulled down and locked the site, but displayed a 404 error which made it look as though the site was not legit, a HUGE problem when money is involved). HostGator can serve basic needs, but if you want your site to have any level of popularity, I cannot recommend them anymore. Hence the server change.
But enough about that!
I was cleaning up some of my files on the server and came across some sprites that I made a good while back for the TIGSource Assembly competition, in which artists/musicians made assets that were used by programmers to make games. I thought I’d put them up here, so anyone can download them. Yup–they are free for use in any game projects requiring a violent mushroom (although credit should be given, and a link to my site is highly appreciated), no need to ask permission :)
Animations and a tile demo up here, and the spritesheet and tilesheets are after the break for your downloading needs :)
24th March, 2011 - Posted by MashPotato - 6 Comments
Yes, what I had long suspected has now become official: PAWS is cancelled.
It’s sad that it will never be released, as it was a fun game and with more time put into I think it would have made quite a spiffy game; however time is a resource that is in scarce supply. To find out more about what happened you can read Lemmy101′s blog entry about it (it’s more to do with his and CaptainBinky’s experience with another project, but it does go into why PAWS is not possible).
On a more positive note, I did learn quite a bit from the experience (my first runcycles, tiles, and more), enjoyed working on it, and I’m hoping to use the sprites I worked on in another project so it won’t be a complete loss :) I may release some more art later on, but for now here are two character portraits from the selection screen of Mr. Spiffo, the sly raccoon, and Pancake, the cheerful hedgehog:
11th March, 2011 - Posted by MashPotato - 2 Comments
Just some practice sprites I made in the PAWS style. 13 or 14 colours with transparency, I can’t remember ;)
Speaking of PAWS, if you were wondering where it is… it took a largish break in production due to a spiffy game called Privates, by friend Zombie Cow Studios (the other members of the PAWS team were the ones working on it, btw–I was just a scientific fact checker ;) ). I have been that assured PAWS will be finished some day!
9th October, 2010 - Posted by MashPotato - 1 Comment
The good folks at Zombie Cow Studios have just released a sequel to their spiffin’ comedy adventure game Ben There, Dan That! with a doubly spiffin’ comedy adventure game Time Gentlemen, Please! (and while those exclamation marks are part of the game titles, I would have used them in any case to convey the excitement ;D)
Having played through the beta, I can confirm that TGP is quite awesmoe: funny, witty, and stylish. And what’s this? Yup, I did the “previously on” art, too! :)
Check out the demo, or buy it here!
23rd June, 2009 - Posted by MashPotato - No Comments
Just a small update on PAWS: going swimmingly, but as you might have guessed from it not having been released yet, it’s taking a bit longer than originally anticipated. We’re sure it will be worth it, though, and we have a screenshot (with a rainbow) to back us up!
For those of you who are not members of the Indie Stone (and shame on you if you’re not ;) ), you missed out on seeing a sneak peek at a new PAWS screenshot a good while back. Click on the pic for full-size!
Remember, Indie Stone members see all this weeks before anyone else! (mostly because I’m lazy with updating, but still, it’s a reason to join!)
24th May, 2009 - Posted by MashPotato - 4 Comments
Whew, it’s been a while! ;)
Crabshack’s just undergone a server change, so you may notice some missing pictures or funny symbols in the posts, but I should fix that over the next little while :)
But in more interesting news, Lemmy&Binky and I have started up a nice, spiffy forum for indie developers, gamers, and/or well-wishes to share knowledge, hang out and have fun, called the Indie Stone :D Check it out by clicking on the ladybug-shaped button (which I learned how to make at the Indie Stone, btw!)
Still unconvinced? Read this, and you’ll wonder why you’re even still reading this terrible blog instead of being at the Indie Stone! ;D
8th April, 2009 - Posted by MashPotato - No Comments