After some downtime due to server changes and general busyness, I am now back! Some images may still be missing while the cache tries to catch up :)
Something of note that happened during the break: the alpha-tech demo of Project Zomboid was released! It’s been getting quite a lot of nice buzz, which is very exciting, and we’re hoping to live up to those lofty expectations :D
I have lots of new art to post, but will try and space it out a bit. In keeping with the theme of zombies, though, here’s a creepy pattern I made with an ink dip pen and adjusted in Photoshop. It will tile, so it can be used as a desktop background if you want it staring at you all day ;)
3rd July, 2011 - Posted by MashPotato - No Comments
The Project Zomboid site is now live! Click on the pretty logo below to get the whole scoop on the game: defending yourself against zombies, crafting items, and generally surviving in a nightmare apocalypse.
Why am I posting about this, you ask? ;) Friends and Indie Stone cohorts Lemmy101, CaptainBinky, and Nickenstein are the braaaaains behind it. I am not a full-time member on this, but have kicked in a few art assets. Those inventory icons in the screenshots? Mine ;)
Take a look! Pre-order and you’ll get free updates for life, but for the more fiscally cautious a demo is due out at the end of this month :) http://projectzomboid.com/blog/
21st April, 2011 - Posted by MashPotato - 2 Comments
Well, just some news that we have just switched servers and so this site was down for a while. But we’re back now, with a faster, better(?) blog ;) The reason for the switch? HostGator couldn’t handle the traffic for the IndieStone when Lemmy & Binky (now with Nick) announced Project Zomboids, and when we relied on them the most they could not deliver the service (and not only pulled down and locked the site, but displayed a 404 error which made it look as though the site was not legit, a HUGE problem when money is involved). HostGator can serve basic needs, but if you want your site to have any level of popularity, I cannot recommend them anymore. Hence the server change.
But enough about that!
I was cleaning up some of my files on the server and came across some sprites that I made a good while back for the TIGSource Assembly competition, in which artists/musicians made assets that were used by programmers to make games. I thought I’d put them up here, so anyone can download them. Yup–they are free for use in any game projects requiring a violent mushroom (although credit should be given, and a link to my site is highly appreciated), no need to ask permission :)
Animations and a tile demo up here, and the spritesheet and tilesheets are after the break for your downloading needs :)
24th March, 2011 - Posted by MashPotato - 6 Comments
Yes, what I had long suspected has now become official: PAWS is cancelled.
It’s sad that it will never be released, as it was a fun game and with more time put into I think it would have made quite a spiffy game; however time is a resource that is in scarce supply. To find out more about what happened you can read Lemmy101′s blog entry about it (it’s more to do with his and CaptainBinky’s experience with another project, but it does go into why PAWS is not possible).
On a more positive note, I did learn quite a bit from the experience (my first runcycles, tiles, and more), enjoyed working on it, and I’m hoping to use the sprites I worked on in another project so it won’t be a complete loss :) I may release some more art later on, but for now here are two character portraits from the selection screen of Mr. Spiffo, the sly raccoon, and Pancake, the cheerful hedgehog:
11th March, 2011 - Posted by MashPotato - 2 Comments
The good folks at Zombie Cow Studios have just released a sequel to their spiffin’ comedy adventure game Ben There, Dan That! with a doubly spiffin’ comedy adventure game Time Gentlemen, Please! (and while those exclamation marks are part of the game titles, I would have used them in any case to convey the excitement ;D)
Having played through the beta, I can confirm that TGP is quite awesmoe: funny, witty, and stylish. And what’s this? Yup, I did the “previously on” art, too! :)
Check out the demo, or buy it here!
23rd June, 2009 - Posted by MashPotato - No Comments
Just a small update on PAWS: going swimmingly, but as you might have guessed from it not having been released yet, it’s taking a bit longer than originally anticipated. We’re sure it will be worth it, though, and we have a screenshot (with a rainbow) to back us up!
For those of you who are not members of the Indie Stone (and shame on you if you’re not ;) ), you missed out on seeing a sneak peek at a new PAWS screenshot a good while back. Click on the pic for full-size!
Remember, Indie Stone members see all this weeks before anyone else! (mostly because I’m lazy with updating, but still, it’s a reason to join!)
24th May, 2009 - Posted by MashPotato - 4 Comments
A wonderfully lovely review of an early build of PAWS from the review site XNPlay!
Paws is not only one of (if not the most) luscious looking titles we’ve played for the Community Games service to date but it’s also one of the cutest games that we’ve played in the history of all our game playing. It’s quite simply adorable.
Each game type is just massive, massive fun to play. Special moves are easy to pull off and in general, the controls are so wonderfully responsive and just feel right that within moments the game becomes the epitomy of pick up and play. All this in a half finished game? It’s sort of boggling.
Aww, thanks Oddbob :D Check it out!
20th March, 2009 - Posted by MashPotato - No Comments
A small portion of a screenshot from PAWS! :D I don’t think I described the PAWS team in detail before, so in brief: Lemmy is handling the coding, while the art is a mix of work from Captain Binky and myself :)
[the screenshot seems to have been lost in the server change :( ]
And there are more awwws to come! ;) (and wheeees once you play it!)
12th March, 2009 - Posted by MashPotato - No Comments